Capstone Project

Capstone, Part 3: Teleportation and Wrapping Up

February 20, 2017

Teleportation was something I ended up working on for basically a week straight, during which I produced multiple iterations of how to accomplish it with the Daydream controller. The plan was to shoot a raycaster into the ground, find where it intersected with the ground, and then move the user’s avatar to that intersection point. Sounds simple enough, right? The aframe-daydream-controller-component comes with a built-in A-Frame raycaster, so setting up a simple scene with the controller and configuring it so that you’d move where your controller was pointing wasn’t terribly difficult.

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Capstone, Part 2: Logging In, The Chair, and Link Traversal

February 13, 2017

So, it’s been a while. In the past couple of weeks, our project has gone from a scaffolded foundation to a thing with different rooms and avatar skins and couches, and it’s been really cool to see! Logging In One of the first things we did following my last post was implement Login and OAuth. At one point, we were encountering a Sequelize race condition, where we couldn’t refer to the user model with its filepath; instead, we had to import it into our file using const User = require('.

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A Story of React, Redux, Race Conditions, and Real-Time Communication

January 30, 2017

Most of our work on our Capstone project this past week has been trying to set up the base for what we’ll be building the super cool features off of. So far, I ported my prototype over, put React in, took React out, put React in again, put Redux and Immutable.js in, fixed race conditions (race conditions and I have grown a little too familiar with each other for my liking), and learned an important lesson about querySelector.

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